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Old Jan 25, 2006, 06:39 PM // 18:39   #1
Ascalonian Squire
 
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Default Customizing Weapons ?

I'm not sure why players can not remove the customizations from weapons? I have several green items that I would customize for the extra 20% but I don't because it's resale value is nil when I do.
What is the stragity behind not letting a player remove the customization?
Maybe offer 2 forms of customization
20g to customize, 20%, non-removable
1p to customize, 20%, 1p to remove
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Old Jan 25, 2006, 06:43 PM // 18:43   #2
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think one of the ways to keep the market from being flooded.. the gw econ is crazy though- all you need is a little hustle skill to become rich pretty quickly
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Old Jan 25, 2006, 07:14 PM // 19:14   #3
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Nah, I like the idea of permanent customization
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Old Jan 25, 2006, 07:20 PM // 19:20   #4
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Simple. if you want to use the weapon customise. If you want to re sell then dont. Its just 20% which is allot for pvp but not much in pve if you see what im saying.
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Old Jan 25, 2006, 07:22 PM // 19:22   #5
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Quote:
Originally Posted by MrBugs
What is the stragity behind not letting a player remove the customization?
simple.

it is a gold sink taking a weapons value out of the economy.
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Old Jan 25, 2006, 07:28 PM // 19:28   #6
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And besides, what would be the point of customization if you could undo it? if it were possible to de-customize anything we might aswell have every single item have the extra 20% right from the start! the 10 gold doesn't realy affect anything balance or goldsink-like there, it's just symbolic
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Old Jan 25, 2006, 07:42 PM // 19:42   #7
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I like the idea of customizing, but I just wish the weapon was customized for your entire account and not just one char. It's not like you can still try and sell it to another player, but it allow for a little more flexibility with your various chars.
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Old Jan 25, 2006, 07:44 PM // 19:44   #8
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I only customize collector's weapon, which is not much value to the market anyway, but they are as good as some gold/green weapons.
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Old Jan 25, 2006, 09:54 PM // 21:54   #9
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Quote:
Originally Posted by Loviatar
simple.

it is a gold sink taking a weapons value out of the economy.
Yea, but... 10g isn't much of a Gold sink.

I completely and utterly fail to see the point of customization. It serves the opposite purpose that people think it does. By removing a (usually high end) item from the market, the value of similar, but uncustomized items GOES UP. Simple supply and demand.

ArenaNet has said repeatedly that they are trying to lower the cost of high end items so more people can obtain them.
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Old Jan 25, 2006, 10:05 PM // 22:05   #10
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it gives u +20% damage? and i didnt know this?
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Old Jan 25, 2006, 10:06 PM // 22:06   #11
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Quote:
Originally Posted by Carinae Dragonblood
Yea, but... 10g isn't much of a Gold sink.

.
top weapon which cost 250k gold clean

add 2 top max price mods . total amount of gold value taken out of CIRCULATION is a bit more than the 10 gold.

if other vanity items go up and are customized (or not) more gold is tied up in a single object.
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Old Jan 25, 2006, 10:07 PM // 22:07   #12
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Quote:
Originally Posted by .killjoy
it gives u +20% damage? and i didnt know this?
And that helps Monks, Necros, Elementalists, and Mesmers how?
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Old Jan 25, 2006, 10:08 PM // 22:08   #13
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Quote:
Originally Posted by DreamCatcher
And besides, what would be the point of customization if you could undo it? if it were possible to de-customize anything we might aswell have every single item have the extra 20% right from the start! the 10 gold doesn't realy affect anything balance or goldsink-like there, it's just symbolic
Well Said QFT
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Old Jan 25, 2006, 10:10 PM // 22:10   #14
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Quote:
Originally Posted by Loviatar
top weapon which cost 250k gold clean

add 2 top max price mods . total amount of gold value taken out of CIRCULATION is a bit more than the 10 gold.

if other vanity items go up and are customized (or not) more gold is tied up in a single object.
Ummm, no. That would ONLY be true if you paid your money to an NPC! You almost certainly paid your money to another player.

The money is STILL in circulation.

The only thing that decreases is the item-count in the market (and 10g)
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Old Jan 25, 2006, 10:42 PM // 22:42   #15
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Would help my 55 monk a little..... since they do move slow..
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Old Jan 25, 2006, 10:59 PM // 22:59   #16
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Quote:
Originally Posted by Carinae Dragonblood
Yea, but... 10g isn't much of a Gold sink.

I completely and utterly fail to see the point of customization. It serves the opposite purpose that people think it does. By removing a (usually high end) item from the market, the value of similar, but uncustomized items GOES UP. Simple supply and demand.

ArenaNet has said repeatedly that they are trying to lower the cost of high end items so more people can obtain them.
The goldsink is the fact that you can no longer resell the item, if you bought the item for x amount that amount is no longer recoverable by you, if it was a find then the weapon will not come on the market so to speak.

The 10gp is irrelevant in this, its the resale value of the item that makes it a gold sink.
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Old Jan 25, 2006, 11:13 PM // 23:13   #17
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Quote:
Originally Posted by DreamCatcher
And besides, what would be the point of customization if you could undo it? if it were possible to de-customize anything we might aswell have every single item have the extra 20% right from the start!
And your point is? No, really. I have heard this arguement before and it simply makes no sense. We all agree that the 10g is negligible. So why NOT give every weapon a 20% damage bonus. That would change.....nothing.

I can't believe people are arguing about this. Customization is BAD for the game because:

1) One less (high-end) item in circulation, RAISING the cost of remaining items of same type.

2) NOT a gold sink. Only 10g is removed, original item cost is still in circulation.

3) Only serves Warriors and Rangers (and soon Asasains)



Suggestions for improvement:

1) Allow items to be re-customized at significant cost. This eliminates the item-sink and creates a good gold-sink.

2) Allow customized items to be tradable and equipable. Essentially make the damage bonus have a requirement for one player only. Other people can use it, but don't get that bonus.

3) Provide a different bonus for caster items. Essentially give casters a reason to customize.
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Old Jan 25, 2006, 11:16 PM // 23:16   #18
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without customization, the market would be flooded with secondhand 15^50 fellblades and dragonswords and everything, and they wouldnt be anything special anymore
i customize all weapons that i use except my HoD swords or monk weapons because otherwise, i might as well use a random white customized weapon, because it will do more damage than any uncustomized green weapon.
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Old Jan 25, 2006, 11:28 PM // 23:28   #19
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Customisation is only 10g, its nothing, but the permanent 20% damage bonus would be worth A LOT if it was a removable mod. You sacrifice the ability to sell on your weapon for that increased damage. If you could remove the customisation then everyone would do it before selling on a weapon, and then the buyer would customise it. Everyone would have 20% extra damage all the time making all the monsters easier to kill. Farming is easier, etc and Anet would have to increase the levels of the monsters to compensate and maintain the balance of the economy.

I think the choice to customise weapons is great, but it should remain a choice rather being forced into a neccessity to keep up with the game. If removing customisation was allowed, then the cost of that should reflect how much of a benefit it is i.e. how much a continuous 20% damage mod would be worth if it existed...?
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Old Jan 25, 2006, 11:41 PM // 23:41   #20
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Quote:
Originally Posted by Carinae Dragonblood
Ummm, no. That would ONLY be true if you paid your money to an NPC! You almost certainly paid your money to another player.

The money is STILL in circulation.

The only thing that decreases is the item-count in the market (and 10g)
i disagree with you for the simple reason that even if you (or i) dont see the benefit to the game in this the people who spent years developing it carefully looked at this and said to each other with agreement that it would benefit the game.

it could have been removed or modified at any time from months before release to yesterday but it is not only still here it is unchanged.

i will go by the very carefully considered opinion of a large group of developers over an opinion of i dont want this.

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